Bandages and potions, for example, will force an animation to be played before providing their effect. Item Usage Animation – Slightly more controversial, but certainly needed, we are adding animations to usage of certain items in the game. This adds more tactical options for players in combat. No better feeling that shield bashing your enemies into the earth or tearing into them with dual axes (throwing axe in the off-hand). Off-hand Combos – In a future patch, we’re adding support for players to perform *different* combos based on the weapon that they have equipped in their off-hand. We will also ensure that these arrows work together with orbs to combine effects and give players more tactical ways to approach battles. Special Arrows – Poison arrows, explosive arrows, healing arrows and light arrows will increase the arsenal of bow users in the game, and give them more options in combat. This is an oft-requested feature from the community and one that we hope will improve the bow combat experience. Power Shot for Bow – This will add hold functionality to the bow, rather than the delayed shot we have right now. Side note: We’re also doing further balancing updates to the god avatars. Who better to join the pantheon of the Exiled Lands than the Lord of Beasts himself! Jhebbal Sag will become available as a religion to those strong and brave enough to find him – and with his religion comes new altars, pet-focused religious items and, of course, the avatar of the god himself. Currently we have several in production, one of which is tied explicitly to the Pet system. In addition to the Pets update, we’ll also be adding new dungeons to the game. We’re currently working on the tech and optimization that goes hand in hand with adding this to the game, and we’ll talk about this feature in detail very soon. You’ve been patiently waiting for this one for a while, and we are proud to announce that we are also working on getting our pet and taming systems into your hands as soon as possible. Keep in mind that this plan isn’t complete and there may be even more features added to it. This is an overview of our current plans. Finally, the DLCs are paid cosmetic content for the game, which we will also try to release regularly. DLC will help us pay for the official servers and continued development of the game. The larger free updates will contain new features that adds to the current Conan Exiles experience. Minor game updates are changes like bug fixes and upgrades and tweaks to features. The centerpiece of the Khari soldier's kit is an intricately woven latticework of scale mail framed by a series of interlocking shoulder plates that offer the maximum protection without sacrificing mobility.We’ve been working hard on technical fixes and crash fixes since we launched and we’ve been steadily patching out improvements to the technical side of the game.īut there is more to our roadmap than just stability and technical improvements and so we wanted to take a moment today to talk to you about what is coming down the pipeline. You’ll be seeing three types of updates going forward: Major Updates, Minor Updates and DLCs. A lot of this is based on learning from Early Access about what we are capable of delivering and how often. Historians believe that a cadre of these 'free-men soldiers,' possibly even Lemurian exiles, were involved with sparking the rebellion that led to the eventual decline and dissolution of the Khari empire. While many of the slave legions were used as expendable fodder, those demonstrating exceptional dedication or performance in the field could earn a kind of freedom with promotion to the regular infantry ranks. Boots worn by Khari Soldiers in the field.Ĭrafted at Improved Armorer's Bench Description Īs masters of the slave trade, the strength and backbone of the Khari empire was the vast body of thralls captured from across the known world.
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